For example, I expect Lich to make (4) Undead strats a bit better (in this data they are practically non-existent).
I'd love to update the tables and see how things change as newer patches mature if he wishes to gather new Data. That’s the story of Dota 2, and that’s also the story of.
Here’s a story you’ve heard before: A mod for a popular strategy game takes the existing ideas of the game and turns them sideways, forming a new kind of game in a new, weird genre without adhering to the usual game design conventions. U/Hematite12's data was extracted before the new patches. Dota 2 Auto Chess Tier List - lasopadesert. In the article, I've also included analysis of the tables and strats, as well as example lineups which I believe to be useful, especially if you want to try out a strat you haven't played before a great deal. I've attached the tables below for you to see the scores for yourself. This makes sense - they are very unreliable, but if you manage to build them you should expect a very high place in the lobby. Similarly, (2) Gods and (6) Goblins get a high expected score but a very low nominal score. This suggests that if you manage to build it, you should expect to place very high in the lobby. For example, the (6) Knights (3) Dragons strat has a lower nominal score than Elves and Warriors, but a very high expected score. Obviously, it's more unreliable for the strategies with fewer games played, but it still can be quite useful for analysis.